Virtual reality is an artificial environment created using software and virtual reality devices that gives the experience of real atmosphere to the user. The technique behind this is a graphics and interactive features offered by virtual reality gaming devices.

The 3D image that is examined interactively on a personal computer is the simplest example of virtual reality. Virtual reality in gaming deals with the use of sound and graphics technology in games to create the environment. To experience the game, a user can wear head-mounted displays (HMDs), gloves or glasses etc. HMD (head mounted display) plays a vital role in virtual reality environment. VRML (Virtual Reality Modeling Language), X3D, 3DML, COLLADA (Collaborative Design Activity) are the languages used in virtual reality.

Increasing popularity of virtual reality in gaming is becoming very popular in teenagers is the major driving factor for virtual reality in the gaming market. The graphics and animation lovers also used this technique which helps to grow this market. Rising disposable income of the user is expected to increase the growth of this industry. Additionally, advancement in technology helps to drive the virtual reality in the gaming market.

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The report covers forecast and analysis for the virtual reality in gaming market on a global and regional level. The study provides historic data of 2014 along with a forecast from 2014 to 2020 based on revenue (USD Million). The report also offers a detailed competitive landscape of the global virtual reality in the gaming market. It includes company market share analysis, the product portfolio of the major industry participants. The report provides detailed segmentation of the virtual reality in gaming market based on component, console type segment, and region.

Software and hardware is the component segment of virtual reality in the gaming market. The hardware segment was the leading component segment of virtual reality in gaming market in 2014.  It includes different types of wearable devices such as headsets, motion trackers, bodysuits etc. Software component segment, give a platform to the virtual reality due to the environment of the game popular for adventures games which offer many virtual theme worlds with castle and enemies etc.

On the basis of console type segment, virtual reality in gaming market can be segmented as Xbox, MAC, Play Station, Personal Computer and Nintendo Wii. Virtual reality in the gaming market is largely constituted of Xbox by the manufacturer Microsoft, PlayStation by Sony, the Nintendo Wii game console, and personal computers & MAC systems. The latest version PlayStation 4 head-mounted display and the dedicated virtual reality console, Xbox 360 after the success of Xbox and Kinect, Sony PlayStations are expected to dominate the market over the forecast period.

Browse the full “Virtual Reality in Gaming Market – Global Industry Perspective, Comprehensive Analysis and Forecast, 2014 – 2020” report at

Major regional segments analyzed in this study include North America, Europe, Asia Pacific, Latin America and the Middle East and Africa. This report also provides further bifurcation of a region on the country level. Major countries analyzed in this reports are U.S., Germany, France, UK, China, Japan, India, and Brazil. Virtual reality in gaming market was dominated by North America due to the high disposable income and easy availability of advanced gaming technology in the region. North America is followed by Europe. The Asia Pacific is expected to be the fastest emerging region in the global market due to the increase in a number of online gamers.

The report covers detailed competitive outlook including company profiles of the key participants operating in the global market. Key players profiled in the report include Electronic Arts Inc., Electronic Arts Inc., Nintendo Co. Ltd, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Sony Corporation, Sega Corporation and Sega Corporation.

The report segments the global virtual reality in gaming market into global Virtual Reality in Gaming Market: Component Segment Analysis is Software and Hardware.

Global Virtual Reality in Gaming Market: Console Type (Manufacturer) Segment Analysis

Xbox (Microsoft)


An iMac on a desk with elegant wooden decorations

Play Station (Sony)

Personal Computer

A widescreen computer monitor on a backlit desk


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